Okay folks, that’s a first pass at the Objective-C version of my endless runner’s parallax scroller. I’d been meaning to take a look at SpriteKit for a while now so thought I’d use it as my rendering option. I was thinking about targeting the full range of iOS devices (Retina and non-Retina iPhones, iPads, and iPod touches) but in the end opted to just target a single resolution (iPad non-Retina) to keep things consistent with the other languages that I’ve used so far. You can find the source on GitHub.
So that’s my parallax scroller now implemented and running in four different languages:
- ActionScript 3
So what’s next? I may add a few more languages and/or renderers to the mix over time, but my immediately aim is to add a game character that can run and jump between platforms. I’ll keep you guys posted.