This tutorial series has been updated for PixiJS v4. In this series of tutorials we’ll discover how to make a parallax scrolling map similar to that found in games such as Canabalt and Monster Dash. The first part introduced the pixi.js rendering engine and covered the fundamentals of parallax scrolling. Now we’ll build upon our […]
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Crikey, it’s hard to keep up! We’re now at version 3.5 of the AIR SDK and 3.6 is just around the corner. Since a few people had asked I thought I’d once again update my AIR Overlay tutorial for Flash Professional CS5.5. So if you’re struggling to install the AIR 3.5 SDK into Flash Professional […]
Although AIR for iOS offers access to the iOS virtual keyboard, you have limited control over the type of keyboard that appears. If you want additional keyboard configurations within your Flash project then you’ll need to build your own custom keyboard component. Although this will require some development effort it will allow you to tailor […]
There are many technical challenges when moving from desktop to mobile but the first thing that usually catches newbies out is the increased pixel density of compact mobile screens. When writing Flash iOS Apps Cookbook, pixel density was something I’d addressed in Chapter 4, Porting Flash Projects to iOS. However after reading the feedback from […]