My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve actually […]

27
Feb

The Stage3D Online Conference took place last week and its organiser, Sergey Gonchar, has kindly posted a video of the entire five hours. It boasts an impressive line-up of speakers covering popular frameworks including Minko, Away3D, Genome2D, and Flare3D. I managed to catch the first two hours (had to head off to see Indie Game: […]

28
Mar
stored in: Flash, iOS, Stage3D and tagged: ,

If you’ve been working your way through my book then you may find the content in the following video familiar. As part of a series of articles I’m writing for Flash & Flex Developer’s Magazine, I decided to revisit the underwater bubbles scene from my Flash iOS Apps Cookbook. However, whereas the cookbook focusses on […]

I really do love the simplicity of one-touch mobile games. They’re just so much more accessible to a casual audience compared to modern console games that typically require you to mash a thousand different buttons. However, their apparent simplicity may mislead many to think that such games are easy to make. They’re actually anything but. […]

Rovio’s smash hit, Angry Birds, is now available on Facebook thanks to Flash Player 11 and the Starling framework. For those who don’t know, Starling is built on top of Adobe’s Stage3D API and provides hardware accelerate 2D graphics via the GPU. If you take a look at the game’s credits screen you’ll see Starling […]

28
Oct

I thought I’d create some spooky ghosts using Starling to scare my WeeMee with. Enjoy Halloween everyone!

27
Oct

I’ve been playing with the Starling framework and so far the performance on desktop has been pretty good. Here’s a little experiment I bashed together. Just click on the little rotating sprite then watch all hell break loose. Oh and once things get a bit hectic, run your mouse over them to create some nice […]

Yup, that’s right. With all this talk of Stage 3D lately you could be forgiven for thinking that Adobe has given up on simple 2D games. However that couldn’t be further from the truth. It may not be obvious from its name, but the Stage 3D APIs are also perfect for rendering high-performance 2D graphics. […]

The announcement of Unreal Engine 3 for Flash Player 11 was huge and goes to show just how powerful Stage 3D is. If you’re in any doubt about the potential of Flash Player 11 then just take a look at the video below, showing a technical demonstration of Unreal Tournament 3 running in the browser. […]

29
Jun

I must say, I’m pretty damn excited by Stage3D (AKA Molehill) and this demo written using the Alternativa 3D engine gives further indication as to we’ll be able to do with Flash and full 3D GPU support. It’s a work-in-progress demonstration of Tanki Online 2.0, and if you’re in any doubt about what Stage 3D […]