Overlaying AIR 3.1 for Flash Professional CS5.5

I finally got round to updating my AIR Overlay tutorial for those who would like to take advantage of the AIR 3.1 SDK from Flash Professional CS5.5. Check it out and let me know if you find it useful: Overlaying AIR 3.1 SDK for Flash Professional CS5.5.

Fun with Unreal Engine

With all the excitement over Unreal Engine 3’s upcoming support for Flash Player 11, I thought I’d spend some time looking at the Unreal Development Kit (UDK). After all, it would be pretty sweet to be able to bash out an Unreal-powered game that could be delivered via the browser. Given its depth, UDK is […]

Free Books in Exchange for Honest Opinion

One of the perks of writing a book is that my publisher is always happy to send along titles that they think might interest me. So I was delighted when these three books landed on my doorstep recently. The good news is that you don’t actually need to be writing a book or be a […]

AIR for iOS Optimizations

I thought I’d follow-up my original post about Doppelgänger, and take some time to detail its implementation from a rendering perspective. There’s a lot that can be done to ensure your AIR for iOS apps hit their target frame rate, but these optimizations aren’t always obvious. I’ll also mention a few common pitfalls that leave […]

Packt Book Giveaway

It’s always good to learn new things, and to help you do just that, I’m putting three really great books by Packt Publishing up for grabs in my latest competition: Unreal Development Kit 3 Beginner’s Guide by Richard J Moore, Xcode 4 iOS Development Beginner’s Guide by Steven F Daniel, and Android 3.0 Animations Beginner’s […]

Doppelgänger iPad Experiment

While we primarily develop our iOS apps at WeeWorld using Objective-C, we are open to alternative technologies. Here’s a little iPad game we put together as part of our evaluation of Adobe AIR. Doppelgänger is a port of a Flash-based browser game we released on WeeWorld last year and seemed like a natural fit for […]

Age of Defenders

Here’s a really nice browser-based Flash game that has just been ported to iOS and Android. Age of Defenders is a real-time multi-player tower defence game built with Flash and Adobe AIR. One of the really nice features of its online play mode is that you can do battle with other players across multiple platforms. […]

Life after Flash Mobile Player

I can’t say I was surprised by Adobe’s decision to kill the Flash Player for mobile, and I’m not entirely sure what all the fuss is about from the Flash community. After all, how many Flash developers out there were actively developing Flash content for mobile delivery? I bet it was a tiny percentage. So […]

Review: Flash Development for Android Cookbook

With Android’s growing momentum, the Flash platform is perfectly positioned to allow developers to take advantage of its runtime to distribute content across mobile. Part of Packt Publishing’s popular Cookbook series: Flash Development for Android Cookbook by Joseph Labrecque offers over 90 carefully selected recipes for demonstrating mobile concepts related to Android and providing step-by-step […]

Concurrency in Flash

One of the most frequent requests for the Flash runtime has to be the ability to leverage multi-core architecture using ActionScript. Well as you can see from the video below, concurrency is coming to ActionScript. The hour long session covers quite a lot of ground and shows code examples of the new ActionScript worker API […]