Mobile Workers Coming to Mobile

It has taken a while but it looks like mobile workers are finally going to see the light of day on Android and iOS. They were announced as part of the Adobe AIR 3.9 beta, which is now available for download. In fact, here are the features that you can try out right now: Mobile […]

Help Me Obi-Wan Kenobi…

This post has been long overdue. Firstly, a huge thank you to those who keep enquiring about my X-wing Targeting Computer app. Secondly, please accept my apologies for not posting sooner. So what have I been up to over the past few months? Well the app is about as ready as it can be without […]

GPU Rendering on iPhone and Android

I’ve been meaning to write this post for a few months now but never seemed to find the time. It’s related to my Packager for iPhone: Render Performance article and regards rendering differences between content written for AIR for Android and the Packager for iPhone. In short, the article highlighted the performance problems when playing […]

Building an iPhone App Using Flash

I popped into my local newsagents and noticed a rather interesting issue of Computer Arts Projects. Almost a third of the magazine has been given over to an extended project detailing how the all-new Computer Arts app for iPhone and iPad, called Visualator, was built using Flash Professional CS5. The magazine takes you through all […]

Flash Mobile Development Links

Flash development on mobile is starting to pick up some momentum, be it Flash Lite on Nokia devices or AIR-based apps for Android. So if you’re at all interested in Flash for mobile then head over to Alessandro Pace’s blog where you’ll find everything from tutorials to white papers all conveniently listed in the one […]

Does Apple Need Flash?

A day doesn’t go by without someone speculating that Apple will eventually be forced to include the Flash player on iPhone and iPad in an attempt to fend off the ever increasing Android user base. Personally I don’t see this happening for two reasons. Firstly, the majority of people aren’t buying Android devices for the […]

Glasgow Flash Meetup

Well Friday night was something special. The greatest minds in the Glasgow Flash community met up to discuss all things Flash related and to have a good ol’ iPhone bashing session. But wait a minute, it turns out that even Flash devs are divided by all this Flash v iPhone malarkey. Incredulously some even seem […]

iPhone Packager: Smooth Scrolling

Just thought I’d share a video of an iPhone app that I considered developing using Flash Professional CS5’s iPhone Packager. Of course I won’t be able to publish it to the App Store due to changes in Apple’s developer agreement but I still thought it would be interested to throw together a very rough prototype […]

Tutorial for those living in a parallel universe

Good news folks! If you use Flash and live in an alternate reality where Apple and Adobe get along just fine then you’ll probably find this tutorial quite useful. It details how to get the best performance when writing apps with Flash CS5 Professional’s Packager for iPhone. I suppose for everybody else there’s nothing stopping you […]

Packager for iPhone: Render Performance

Introduction CS5 is one of the most eagerly anticipated releases of Flash Professional in years and the inclusion of the iPhone Packager finally makes it possible for Flash developers to write exciting content for iPhone using the same tools they use day in, day out. Mobile development requires special design and coding considerations, and the […]