Using Flash Pro in WeeWorld’s HTML5 Workflow

We’re targeting HTML5 more and more at WeeWorld but doing so has always been a problem for us. You see our illustrators and animators rely heavily upon Flash Professional. With our previous HTML5 and JavaScript projects we’d been left in a bit of a pickle because it just wasn’t possible to take our Flash content […]

Hello 2013

I used to suffer from a lack of motivation and sometimes just a complete lack of direction. It’s one of the reasons I started this blog. Just the act of writing out my thoughts seems to get things straight in my head, allowing me to actually be productive and learn new things. I began 2012 […]

Have a very HTML5 Christmas

At WeeWorld we rely quite heavily on the Flash runtime and its excellent vector renderer. However for toady’s post I thought it would be fun to use the Toolkit for CreateJS to export some of our Flash assets to HTML5. Of course, the assets are of no use whatsoever on their own, so I rolled […]

iOS HTML5 Speedometer App

Here’s something I’ve been meaning to blog about for well over a year but for one reason or another didn’t get round to it. It’s an HTML5 port of a speedometer app I once wrote using Adobe AIR. I thought it would be a good way of polishing up on my JavaScript and also learn […]

Software Developer’s Journal

If you’ve noticed that my blogging has been less frequent the last few months, it’s because I was approached by Software Developer’s Journal magazine about taking on co-editing duties for their July issue. To be perfectly honest, I’d no previous experience as an editor but thought it would be a good opportunity to learn something […]

HTML5 Bubbles (with Flash’s Help)

You’re probably sick of these bubbles. They’ve already popped up in my book, a recent Starling tutorial I wrote, and now here they are again. So what’s different this time? Well, if you right-click on any of them you’ll notice something odd. That’s right, there’s no Adobe Flash Player driving them. Unlike my other bubble […]

JavaScript Parallax Scrolling

My Starling parallax scrolling demo that I showed off running on iPad seems to have gotten quite a lot of attention recently. So I thought I’d strike while the iron was hot and quickly throw together a JavaScript version, which you can hopefully see below. I’d originally been working with the graphics from Halfbricks’s excellent […]

Some Great Flash Announcements

The last few weeks have seen a series of great announcements for the Flash platform and I thought I’d take some time to cover some of my favourites. Stage3D and Unreal Engine The most recent, was the availability of Epic Citadel, which demonstrated the Unreal Engine running within the desktop Flash Player. Using Stage3D to […]

Hullo 2012!

In my last post I recapped what I’d been up to last year, so I guess it’s only fair to go over my plans for the next twelve months. After all, the reason I started this blog was to force myself to learn new things and to share my findings. Hopefully by posting this it’ll […]

Life after Flash Mobile Player

I can’t say I was surprised by Adobe’s decision to kill the Flash Player for mobile, and I’m not entirely sure what all the fuss is about from the Flash community. After all, how many Flash developers out there were actively developing Flash content for mobile delivery? I bet it was a tiny percentage. So […]