Pets Factor: Furry Friends

I’ve been really busy since January working on an HTML5 project and I’m pleased to announce that it has just been released. Pets Factor: Furry Friends is a nurturing game where you choose a pet for yourself and then make sure it’s entertained, exercised, and well rested. You’ve also got to help your pet level-up […]

Memory Profiling with Google Chrome

I’ve spent the last four months working on a fairly large HTML5 project that was to run across mobile, tablet, and desktop. For the most part, the project went pretty smoothly but we did notice we were experiencing crashes on low-end devices that we suspected were being caused by memory leaks. To verify this and […]

Flappy Bird HTML5 Tutorial Series

If you’ve been following this blog then you’ll know that I’ve been writing a tutorial series for Adobe’s official Animate CC blog. The tutorials teach you how to write an HTML5 Flappy Bird clone from scratch using Adobe Animate CC and JavaScript. I’ve got two remaining parts to write but the first four in the […]

Flappy Bird HTML5 Clone

One of the things I’ve always loved about Flash Professional and ActionScript is just how easy it is to knock together a quick web game. Flash’s design-develop workflow always made such things a breeze. But what about HTML5? Could I use Adobe Animate CC (formerly Flash Pro) and JavaScript to create a game just as […]

Creating WebGL Content with Animate CC

There seems to be quite a lot of excitement surrounding the rebranding of Flash Professional CC to Adobe Animate CC. It’s also extremely pleasing to see Adobe actively promote Animate CC and also to see so much positivity from the animation and design community in general. One thing that’s been lost somewhat in the noise […]

Web Assembly

There has been a lot of talk about Web Assembly, the new binary format for the web. But what exactly is it? The presentation below by Google’s Nick Bray is definitely a good place to start.

WebGL Experiment #5

I thought I’d finish up my recent round of WebGL experiments with the cast of goodies from Corgi Warlock. Don’t they look great! Oh and a huge congratulations to my buddy Alex for getting his Corgi Warlock game green-lit on Steam. Alex has been feverishly working away on it over the last year or so. […]

WebGL Experiment #4

Today’s WebGL experiment is actually a character from WeeWorld. Say hello to Jeff the Unicorn everyone. Jeff hates being a unicorn by the way. Whatever you do, don’t call him cute. For this experiment I chained together a series of separate Jeff animations. One of him puking, another of him farting, and finally one of […]

WebGL Experiment #3

This time we’ve got a fishy foot soldier. I thought I’d drop in one of Alex’s death animations along with a walk cycle. It works quite well don’t you think. I’ve just realised that Alex’s original animations are all set to run at 8 frames-per-second whereas I seem to have accidentally cranked everything up to […]

WebGL Experiment #2

Another one of Alex’s characters from Corgi Warlock. I absolutely love the baddie’s flaming sword!