JS-Linter Flash Pro CC Extension

Static code analysis tools like JSLint can be a real time saver when working with JavaScript. It can be somewhat frustrating only finding out about errors in your code at runtime. It’s especially true when working with Flash Pro’s HTML5 Canvas document, where a simple typo can leave you with a blank page in your […]

Flash Pro Introduces HTML5 Canvas Doc

Adobe has just released an update to Flash Professional CC and the great news is that it now provides native HTML5 document support. This is a significant step towards Flash’s deeper integration with HTML5 and the CreateJS framework. You can now create a new HTML5 document directly from Flash Professional and you’ll find all the […]

Updating AIR SDK for Flash Builder 4.7

I’m not entirely sure why Adobe make it so difficult to update the AIR SDK within Flash Builder 4.7. It’s all the more baffling considering how easy it is to use a different AIR SDK within Flash Professional. Thankfully Joseph Labrecque has recorded a video showing you how to upgrade Flash Builder 4.7 to use […]

AIR Mobile Games Showcase #1

Over the past few weeks I’ve been playing quite a few really great mobile games written in Adobe AIR, so I thought I’d list them here for you guys to check out. All of them are definitely worth a look. Help Me Fly I’ve probably spent more time with this game on my iPhone than […]

10 Steps to Learning ANE iOS Development

Over the past week or so I’ve been looking at Adobe AIR Native Extension (ANE) development. It’s something I’d been meaning to take a gander at for ages but never seemed to find the time. Plus on the surface, developing an ANE seemed a little intimidating. Well the good news is it’s not really that […]

Using Flash Pro in WeeWorld’s HTML5 Workflow

We’re targeting HTML5 more and more at WeeWorld but doing so has always been a problem for us. You see our illustrators and animators rely heavily upon Flash Professional. With our previous HTML5 and JavaScript projects we’d been left in a bit of a pickle because it just wasn’t possible to take our Flash content […]

Starling 1.4 Released

I’m a huge fan of the Starling framework, so it’s great to see that Gamua has just released Starling 1.4. And hot on its heels is version 1.1.1 of the Feathers UI framework, which sits on top of Starling and allows developers to create lightweight, skinnable and extensible UI controls for their mobile and desktop […]

Mobile Workers Coming to Mobile

It has taken a while but it looks like mobile workers are finally going to see the light of day on Android and iOS. They were announced as part of the Adobe AIR 3.9 beta, which is now available for download. In fact, here are the features that you can try out right now: Mobile […]

Going Mobile with Flash and Scaleform

Thanks to Autodesk’s Scaleform, the user interfaces in many of your favourite video games have all been created using Flash Professional and successfully integrated with the game’s native code. Mass Effect, Crysis and Halo Wars are prefect example of AAA titles that have gone down this route. However Rovio – the makers of angry birds […]

Stick Tennis

I actually meant to post about this game when it was originally released last year but for one reason or another didn’t get round to it. Thankfully its feature the other day on the App Store reminded me about it again. Stick Tennis is a really cool Adobe AIR tennis game that will have you […]