Circ – Another Cross Platform Success Story

Here’s another nice looking game developed using Adobe AIR. Circ features a smooth 60fps frame rate and runs on iPhone 4, iPad 1, iPad 2, Samsung Galaxy Tab 10.1, HTC Desire HD, and BlackBerry PlayBook. Phew that’s quite a list. It was developed by Vojtech HavlĂ­cek(lead developer) and Anh Vu Hoang (lead designer) from Prague […]

More Great Adobe AIR Apps

If you need more proof that Adobe AIR is a viable option for developing mobile phone and tablet apps then look no further than these two great examples. First up is the really stylish Red Bull Illume HD iPad app, which showcases some of the best skateboarding and surfing photography out there. Next up is […]

AIR 2.7 Released

Adobe has just announced the availability of AIR 2.7 and there’s some great news for those targeting iOS. The rendering performance of AIR 2.7 for iOS is up to four times faster, meaning Flash is quickly becoming a viable platform for a number of iOS projects. Adobe Developer Evangelist, Renaun Erickson highlights the faster rendering […]

Adobe AIR 2.6 is Live

Good news, particularly for those interested in iOS development with Flash. Adobe AIR 2.6 is now live (runtime and SDK), with AIR for iOS now having feature parity with AIR for Android. If you remember, Adobe temporarily halted development of the Packager for iPhone leaving those wishing to target the platform limited to AIR 2.0, […]

Flash Platform Mobile Momentum

Some interesting statistics coming from Adobe at this years Mobile World Congress. It looks like the Flash Platform is starting to see some decent penetration on mobile, with developers now able to deploy Adobe AIR applications to more than 84 million smart phones and tablets running Android and iOS. Flash Player 10.1 has also done […]

Tegra 2 and Flash

Looks like Flash on tablets and smartphones could be in for a serious performance boost this year thanks to Nvidia’s Tegra 2, which was announced at CES. Featuring hardware-accelerated Flash support, Nvidia are claiming a five fold increase in Flash performance on hardware that uses the chip. Several Flash-enabled Tegra 2 powered devices were announced […]

GPU Rendering on iPhone and Android

I’ve been meaning to write this post for a few months now but never seemed to find the time. It’s related to my Packager for iPhone: Render Performance article and regards rendering differences between content written for AIR for Android and the Packager for iPhone. In short, the article highlighted the performance problems when playing […]

Flash Mobile Development Links

Flash development on mobile is starting to pick up some momentum, be it Flash Lite on Nokia devices or AIR-based apps for Android. So if you’re at all interested in Flash for mobile then head over to Alessandro Pace’s blog where you’ll find everything from tutorials to white papers all conveniently listed in the one […]

New Version of SWF2Go

With all the recent talk of Adobe AIR for Android and the Packager for iPhone, it’s easy to forget that there’s a new version of Flash Lite and a whole host of handsets out there that support it. So if you’re writing Flash Lite apps and would like to distribute them then you might be […]

AIR for Android – Six of the Best

It’s early days for Adobe AIR for Android but I thought I’d do some digging around on the Android Market and see what apps are already available. Overall I was fairly impressed and some very polished content has certainly been released. The following six however really caught my eye for one reason or another. 6. […]