Game Development with Swift

I’d been itching to do a bit more Swift development recently but hadn’t had much spare time. Plus, every time I set myself a small project, it quickly grows arms & legs and ends up another one of those things I started but never got close to finishing. So I thought I’d just pick up […]

WebGL Experiment #5

I thought I’d finish up my recent round of WebGL experiments with the cast of goodies from Corgi Warlock. Don’t they look great! Oh and a huge congratulations to my buddy Alex for getting his Corgi Warlock game green-lit on Steam. Alex has been feverishly working away on it over the last year or so. […]

WebGL Experiment #4

Today’s WebGL experiment is actually a character from WeeWorld. Say hello to Jeff the Unicorn everyone. Jeff hates being a unicorn by the way. Whatever you do, don’t call him cute. For this experiment I chained together a series of separate Jeff animations. One of him puking, another of him farting, and finally one of […]

WebGL Experiment #3

This time we’ve got a fishy foot soldier. I thought I’d drop in one of Alex’s death animations along with a walk cycle. It works quite well don’t you think. I’ve just realised that Alex’s original animations are all set to run at 8 frames-per-second whereas I seem to have accidentally cranked everything up to […]

WebGL Experiment #2

Another one of Alex’s characters from Corgi Warlock. I absolutely love the baddie’s flaming sword!

WebGL Experiment #1

I had some fun last week mucking around with Flash Professional’s WebGL publish features. My buddy Alex very kindly sent over some character animations from his Corgi Warlock game so I set about converting them for WebGL. All of Alex’s original artwork and animation was actually produced using Flash so getting them working with Flash’s […]

Flash @ Adobe MAX

Looks like Flash Professional will be getting some attention at this year’s Adobe MAX. Focus seems to be on the latest drawing and animation improvements, and also Flash’s HTML5 and WebGL publish targets. Here’s a list of the sessions and labs that’ll be on offer: Animating Nickelodeon’s riDUCKulously awesome series Breadwinners with Flash CC Animating […]

Part 6: Building an HTML5 Flappy Bird Clone with Adobe Animate CC

Welcome to the final part of this HTML5 Flappy Bird tutorial series. We’ll work on the game’s user interface and finish up by adding some sound effects. What you will learn… How to programmatically update text fields How to apply a tween to a movie-clip using JavaScript How to preload and playback sound within your […]

WebGL in Flash Online Video Course

As you can probably guess from my most recent posts, I’m pretty excited by Flash Professional’s HTML5/WebGL support. It opens a huge number of possibilities for those wishing to target mobile browsers and, in many ways, makes your Flash content a first-class citizen within a web page. One thing that’s lacking at the moment however, […]

Part 5: Building a HTML5 Flappy Bird Game Clone with Adobe Animate CC

Welcome to part five of this HTML5 Flappy Bird tutorial series. Parts three and four had us implement endless scrolling. Today we’re going to get our little hero up and flapping. Along the way we’ll implement some basic physics in order to perfectly capture that familiar Flappy Bird feeling. We’ll also spend some time adding […]