Glasgow Flash Meetup
Well Friday night was something special. The greatest minds in the Glasgow Flash community met up to discuss all things Flash related and to have a good ol’ iPhone bashing session. But wait a minute, it turns out that even Flash devs are divided by all this Flash v iPhone malarkey. Incredulously some even seem […]
Behaviour Driven Development
My favourite presentation at this years DDD Scotland was Steve Sanderon’s “Getting Started with Behaviour-Driven Development (BDD)”. No don’t close your browser! This is gonna be a good post, honest. So what the heck’s Behaviour-Driven Development then? Well funnily enough Steve doesn’t pretend to be an expert on the subject, going as far as stating […]
Writing Software is Easy, Not Going Bust is Hard
If you guys will allow me I think I’ll talk about something other than Flash today. No I’ve not lost my marbles but there are a few other sessions from last weeks Developer! Developer! Developer! event that I’d like to talk about. Both Liam Westley and Steve Sanderson presented sessions that were real eye openers […]
Android 2.2 running Flash 10.1
Here’s a great video showing Flash Player 10.1 running on the Google Nexus One. The performance looks to be pretty impressive across the range of sites shown. I was actually blown away by how good The Eco Zoo ran on the handset as it showcases 3D content, something Flash isn’t particularly renowned for. The demonstration […]
Developer! Developer! Developer!
Upon arrival at this year’s Developer Developer Developer event I knew I was going into the hornet’s nest. It’s not easy trying to go unnoticed at these things you know, especially when you’re the only Flash developer there amongst a crowd of several hundred soulless dot net geeks. Somehow they can just tell you’re different, […]
iPhone Packager: Smooth Scrolling
Just thought I’d share a video of an iPhone app that I considered developing using Flash Professional CS5’s iPhone Packager. Of course I won’t be able to publish it to the App Store due to changes in Apple’s developer agreement but I still thought it would be interested to throw together a very rough prototype […]
Tutorial for those living in a parallel universe
Good news folks! If you use Flash and live in an alternate reality where Apple and Adobe get along just fine then you’ll probably find this tutorial quite useful. It details how to get the best performance when writing apps with Flash CS5 Professional’s Packager for iPhone. I suppose for everybody else there’s nothing stopping you […]
Packager for iPhone: Render Performance
Introduction CS5 is one of the most eagerly anticipated releases of Flash Professional in years and the inclusion of the iPhone Packager finally makes it possible for Flash developers to write exciting content for iPhone using the same tools they use day in, day out. Mobile development requires special design and coding considerations, and the […]
My First iPhone App!
Several months back I toyed with the idea of porting my audio cassette music player to iPhone using Flash Professional CS5’s iPhone Packager, and as you can see from the video below I’ve done just that. Although Apple are blocking content written in Flash from the App Store I still thought it would be a […]
Exciting new features for Device Central CS5
I’m a big fan of Adobe Device Central and have been using it over the years on various mobile projects. It really was a lifesaver when porting my GamesFlash project from S60 3rd Edition smartphones to the mass market Symbian Series 40 handsets. With their limited CPU and memory constraints, every byte saved mattered and optimising […]