Stage3D Online Conference

The Stage3D Online Conference took place last week and its organiser, Sergey Gonchar, has kindly posted a video of the entire five hours. It boasts an impressive line-up of speakers covering popular frameworks including Minko, Away3D, Genome2D, and Flare3D. I managed to catch the first two hours (had to head off to see Indie Game: […]

Indie Game: The Movie

It took me long enough but I finally got around to seeing Indie Game: The Movie the other night at the Centre for Contemporary Arts (CCA) in Glasgow, and I must say I thoroughly enjoyed it. The film documents the development of independent games, through the story of three well known games: Braid, Super Meat […]

Match Mee Treasure Room Update

Just thought I’d let you guys know that we released an update to Match Mee with a bundle of new features and bug fixes. The major addition was a treasure room allowing the player to see their collected Idols. It’s something people had been asking for so we were more than happy to oblige. From […]

Endless Runner

Just thought I’d show off a video of something I’ve been working on over the last few weeks. It’s a work-in-progress and only has debug graphics in place but it should give you an idea of what I’m trying to do. If you’re still not sure where I’m heading with it then take a look […]

Adobe Abandon ActionScript Next

So Adobe made a series of announcements yesterday regarding changes to the Flash roadmap, and typically some of those decisions have had the Flash community up in arms again. Last year I made a conscious decision not to get involved in these often heated debates but I thought that one major piece of news from […]

Frosby Learning Games 2

Matt at Frosby Games sent me over the follow-up to their Frosby Learning Games app. Designed for 2-5 year olds and approved by teachers, Frosby Learning Games 2 is packed full of fun mini-games that will keep your kids coming back for more. Each game teaches children new skills through play, with fun activities that […]

Overlaying AIR 3.5 for Flash Professional CS5.5

Crikey, it’s hard to keep up! We’re now at version 3.5 of the AIR SDK and 3.6 is just around the corner. Since a few people had asked I thought I’d once again update my AIR Overlay tutorial for Flash Professional CS5.5. So if you’re struggling to install the AIR 3.5 SDK into Flash Professional […]

Review: Box2D for Flash Games

It seems just about every game these days relies on physics. There are many engines available but probably the most popular is Box2D, which powers smash hits including Angry Birds and Tiny Wings. But if you’re looking to write your first physics based game then it can all feel rather daunting. Thankfully Packt Publishing’s latest […]

Hello 2013

I used to suffer from a lack of motivation and sometimes just a complete lack of direction. It’s one of the reasons I started this blog. Just the act of writing out my thoughts seems to get things straight in my head, allowing me to actually be productive and learn new things. I began 2012 […]

Goodbye 2012

Well that’s another year over and it’s been a hugely satisfying one. I’ve also just realised that I’ve kept this blog going for just over three years now, which I’m actually pretty damn proud of. You may have noticed that I haven’t blogged as frequently this year. That’s intentional as I wanted to focus more […]