I really do love the simplicity of one-touch mobile games. They’re just so much more accessible to a casual audience compared to modern console games that typically require you to mash a thousand different buttons. However, their apparent simplicity may mislead many to think that such games are easy to make. They’re actually anything but. […]
In my last post I recapped what I’d been up to last year, so I guess it’s only fair to go over my plans for the next twelve months. After all, the reason I started this blog was to force myself to learn new things and to share my findings. Hopefully by posting this it’ll […]
I thought I’d create some spooky ghosts using Starling to scare my WeeMee with. Enjoy Halloween everyone!
I’ve been playing with the Starling framework and so far the performance on desktop has been pretty good. Here’s a little experiment I bashed together. Just click on the little rotating sprite then watch all hell break loose. Oh and once things get a bit hectic, run your mouse over them to create some nice […]
Yup, that’s right. With all this talk of Stage 3D lately you could be forgiven for thinking that Adobe has given up on simple 2D games. However that couldn’t be further from the truth. It may not be obvious from its name, but the Stage 3D APIs are also perfect for rendering high-performance 2D graphics. […]