I usually package my mobile projects into SIS files for deployment onto S60 devices. However, Nokia in their infinite wisdom have made the whole packaging and signing process as difficult and as expensive as possible for small independent developers or those wishing to simply create some freeware. You can skip the signing process and kindly ask users to change their phone’s permission settings to allow unsigned software, but as you can appreciate not many people are willing to take the risk.
So for the touch-screen version of my russian roulette game I thought I might try Nokia’s Web Runtime (WRT) mobile widget development platform. The nice thing about WRT widgets is that, unlike native applications, they don’t need to be signed since they run within the web browser sandbox. Widgets are also installed and launched the same as native S60 applications so from a users perspective it’s all good.
In the meantime I’ll get back to the actual development of my game. Plenty of things to iron out before it’ll be in a fit state for users to play anyway.