WebGL Experiment #1

I had some fun last week mucking around with Flash Professional’s WebGL publish features. My buddy Alex very kindly sent over some character animations from his Corgi Warlock game so I set about converting them for WebGL. All of Alex’s original artwork and animation was actually produced using Flash so getting them working with Flash’s […]

Flash @ Adobe MAX

Looks like Flash Professional will be getting some attention at this year’s Adobe MAX. Focus seems to be on the latest drawing and animation improvements, and also Flash’s HTML5 and WebGL publish targets. Here’s a list of the sessions and labs that’ll be on offer: Animating Nickelodeon’s riDUCKulously awesome series Breadwinners with Flash CC Animating […]

WebGL in Flash Online Video Course

As you can probably guess from my most recent posts, I’m pretty excited by Flash Professional’s HTML5/WebGL support. It opens a huge number of possibilities for those wishing to target mobile browsers and, in many ways, makes your Flash content a first-class citizen within a web page. One thing that’s lacking at the moment however, […]

Video: Intro to Flash Pro’s WebGL Runtime API

The video from my Introduction to Flash Professional’s WebGL Runtime API webinar is now available. The encoding for the video unfortunately looks a bit wonky in places but I’ve provided the slides from the presentation below so you should be able to follow along with the audio. In addition, the FLA and source code from […]

Code: Intro to Flash’s WebGL Runtime API

I’ve placed the example source code from yesterday’s webinar on GitHub. You’ll find the original FLA file complete with the JavaScript source code (it’s inside bunny.html). As an added bonus I’ve also included a TypeScript version of the example. You can find the repository here: https://github.com/ccaleb/flash-webgl-intro And here’s a link to a running version of […]

Slides: Intro to Flash’s WebGL Runtime API

Thanks to everyone who attended today’s webinar about Flash Professional’s WebGL Runtime API. Here are the slides from today. Unfortunately I ran out of time and had to quickly skip over most of my content on ECMAScript 6 and TypeScript. If you’d like to know more though then please visit the links listed at the […]

Webinar: Intro to Flash’s WebGL Runtime API

On June 17th (8:00AM PST) I’ll be presenting a one hour webinar on Flash Professional’s WebGL Runtime API. If you’d like to find out how to create interactive Flash content that will run on both desktop and mobile browsers then it might be worth dropping by. I’ll be walking through the steps required to build […]

Making HTML5 Games using Flash Professional

Colin Holgate from Funny Garbage recently presented his experience of creating HTML5 games using Flash Professional. As Colin demonstrates, anyone wanting to target HTML5 while using the familiar Flash workflow can easily do that using Flash’s HTML5 Canvas document type. And as you can see from the video, the end results are quite impressive.

PixiJS Version 3 Released

PixiJS has got to be my favourite JavaScript 2D rendering engine. It’s awesome! So I was pretty damn pleased to find out that a new major version has just been released by Mat Groves. A lot has changed including a new modular architecture and increased focus on WebGL rendering. With WebGL now available across a […]

Webinar Video: The Future of Flash Animation

If you were unable to attend Adobe’s “Flash Professional: The Future of Animation” webinar, then you’ll be pleased to know that a video of the session is available below. It was a full house and there were many really great presentations during the one hour forty minute session. I think the title of the webinar […]