10 Steps to Learning ANE iOS Development

Over the past week or so I’ve been looking at Adobe AIR Native Extension (ANE) development. It’s something I’d been meaning to take a gander at for ages but never seemed to find the time. Plus on the surface, developing an ANE seemed a little intimidating. Well the good news is it’s not really that […]

Mobile Workers Coming to Mobile

It has taken a while but it looks like mobile workers are finally going to see the light of day on Android and iOS. They were announced as part of the Adobe AIR 3.9 beta, which is now available for download. In fact, here are the features that you can try out right now: Mobile […]

Going Mobile with Flash and Scaleform

Thanks to Autodesk’s Scaleform, the user interfaces in many of your favourite video games have all been created using Flash Professional and successfully integrated with the game’s native code. Mass Effect, Crysis and Halo Wars are prefect example of AAA titles that have gone down this route. However Rovio – the makers of angry birds […]

Stick Tennis

I actually meant to post about this game when it was originally released last year but for one reason or another didn’t get round to it. Thankfully its feature the other day on the App Store reminded me about it again. Stick Tennis is a really cool Adobe AIR tennis game that will have you […]

Zynga: “With PlayScript we got AS4 for free”

Here’s an interesting presentation from Zynga’s Ben Cooley talking about their cross-platform endeavours with Flash and Adobe AIR. He spends some times exploring the benefits of AIR and the challenges of porting Flash-based browser games to mobile. A significant portion of his presentation is also given over to Zynga’s PlayScript language and compiler, which I’ve […]

Upcoming Flash Runtime Features

Things have been quiet on the Flash and AIR front of late but thankfully there’s news of some exciting new features that are on the horizon. Here’s a list of the ones that I’m particularly excited about: Improved iOS compile times Reduced iOS file sizes Mobile Workers Integrated Physics iOS7 Support GameInput Support on iOS7 […]

Some AIR Mobile Apps

One of the nice things about keeping a blog is that I get contacted by people from time to time asking me to take a look at their apps or pointing me in the direction of other successful apps written in Adobe AIR. Here’s a few that have come to my attention recently. Picshop Pro […]

ActionScript 3: The New Bottleneck?

NOTE: If you read this post then please also read the comment at the end from sHTiF (creator of Genome2D) who details some poor assumptions/misunderstandings on my part. When writing my Monster Dash clone, I opted to start by using Flash’s classic display list. Although my intention was to eventually swap over to the Starling […]

60fps gameplay with Box2D and Starling

My post from a few weeks back may have piqued your curiosity. It showed the bare bones of a scrolling platform game built on top of Box2D and running with debug graphics. Since then I’ve been busy adding proper visuals to it using the Starling framework and can now reveal what the heck I’ve actually […]

Match Mee Treasure Room Update

Just thought I’d let you guys know that we released an update to Match Mee with a bundle of new features and bug fixes. The major addition was a treasure room allowing the player to see their collected Idols. It’s something people had been asking for so we were more than happy to oblige. From […]