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	<title>Comments on: The Flash Player Mobile Push</title>
	<atom:link href="http://www.yeahbutisitflash.com/?feed=rss2&#038;p=555" rel="self" type="application/rss+xml" />
	<link>http://www.yeahbutisitflash.com/?p=555</link>
	<description>Random musings about all things Flash related</description>
	<lastBuildDate>Tue, 07 Sep 2010 11:31:08 +0200</lastBuildDate>
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		<title>By: Christopher</title>
		<link>http://www.yeahbutisitflash.com/?p=555&#038;cpage=1#comment-24</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Fri, 05 Feb 2010 21:15:08 +0000</pubDate>
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		<description>Interesting points. Perhaps Adobe is willing to accept the inconsistencies across devices for the sake of a performance boost. It probably also explains why the GPU vector rendering isn&#039;t initially going to be part of the 10.1 desktop player.</description>
		<content:encoded><![CDATA[<p>Interesting points. Perhaps Adobe is willing to accept the inconsistencies across devices for the sake of a performance boost. It probably also explains why the GPU vector rendering isn&#8217;t initially going to be part of the 10.1 desktop player.</p>
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		<title>By: mnem</title>
		<link>http://www.yeahbutisitflash.com/?p=555&#038;cpage=1#comment-23</link>
		<dc:creator>mnem</dc:creator>
		<pubDate>Fri, 05 Feb 2010 21:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.yeahbutisitflash.com/?p=555#comment-23</guid>
		<description>Flash is a wee bit late to the game of HW video decoding on mobile for some reason. I assume their core engine is a bit unflexible, given the amount of legacy cruft they must have. AS3 probably helped solve a lot of that though.

I&#039;m not sure how much help the GPU can lend to the rasterisation of vectors. They could certainly offload some mathematical work to it (on certain GPUs), and use it to efficiently blat bitmaps around, but they probably won&#039;t have the luxury of offloading a full path to the GPU for it to render as it may not render it to the specification Flash defines. Unless they are happy with potential inconsistencies in the final render between platforms fo course. That may be a trade off they are willing to make, but they&#039;ve certainly been resistant to that on desktop platforms.</description>
		<content:encoded><![CDATA[<p>Flash is a wee bit late to the game of HW video decoding on mobile for some reason. I assume their core engine is a bit unflexible, given the amount of legacy cruft they must have. AS3 probably helped solve a lot of that though.</p>
<p>I&#8217;m not sure how much help the GPU can lend to the rasterisation of vectors. They could certainly offload some mathematical work to it (on certain GPUs), and use it to efficiently blat bitmaps around, but they probably won&#8217;t have the luxury of offloading a full path to the GPU for it to render as it may not render it to the specification Flash defines. Unless they are happy with potential inconsistencies in the final render between platforms fo course. That may be a trade off they are willing to make, but they&#8217;ve certainly been resistant to that on desktop platforms.</p>
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